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Keza MacDonald has covered the arcane worlds of Monster Hunter and Pokemon with insight and humour, while Philippa Warr has done great work on eSports for Rock, Paper, Shotgun, although my favourite article of hers was “The impossible architecture of The Stanley Parable” – a chaotic and engrossing interview with the game’s writer William Pugh. Culture and community in gamesĮlsewhere, there has been some excellent writing on the minutiae of game cultures and communities. He is now planning a book on the controversy. On the other side of things, Milo Yiannopoulos has been cunning in his ability to exploit the fury of Gamergate followers with a slew of rabble-rousing editorials. Meanwhile, on the periphery of it all, Claire Hosking’s feature “Bound Women: why games are better without a damsel to save” is a perceptive study of Anita Sarkeesian’s YouTube video series, Tropes vs Women in Video Games. Jon Stone’s “You and your damned games” is a beautifully written and damning assessment, and for its inventive use of language few polemical works got close to Chris Klewe and “Why Gamergaters piss me the fuck off”.
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Jenn Frank’s article for the Guardian, “How to harass a women who works in video games” is an uncompromising look at the culture of suspicion that surrounds high profile women in the industry Zoe Quinn explored similar territory in her post for Cracked, “Five things I learned as the internet’s most hated person”. For all the noise it generated, the Gamergate controversy has produced little writing of lasting brilliance that can be taken out of its exact chronological placing and enjoyed as a work in its own right.